Sunday, September 1, 2013

Reading Week 1

In my definition, I would have to include any device or techniques that create students interests in learning using multi-media applications. The techniques include planning, organizing, and development of programs that have been proven to increase positive student outcomes and learning. In 1970, two definitions were developed by the US government. The first included media which can be used for instructional purposes alongside the teacher, textbook, and blackboard. The second definition states it is a systematic way of designing, carrying out, and evaluating based on research to bring about more effective instructional. The newest definition included the study and ethical practice of facilitating learning and improving performance by using and managing appropriate technological processes and research. My personal definition continues to evolve and change as I learn more about teaching strategies that include the new technologies that are steadily changing on a daily basis. 

Many times I have the best intentions when developing lessons that I think are perfect in its design but after completing the unit I reflect and realize that all things have not been considered. I usually include activities that are all centered on the students. I give them so input in their own learning and how they would prefer to receive their information. I usually start with the overall student goals or expectations for each lesson the work backwards making sure the end is realized. Many times I think that the design focuses on meaningful performance or projects but I sometimes am more interested and excited about the performance that the students. I realize that giving students several options to present their learning also gives them control over their own learning. Students are able to choose performances that showcase their learning in which mode best suites their learning style. Using rubrics have also been a new addition too many of my lessons has cleared up how students are measured. Students are able to see what must be accomplished in order to receive the desired grade. I usually steer away from team projects that in assignments that are to be completed outside the classroom that has a major impact on students grades. I should develop assignments that promote students working together and collaborating through various forms of communication devices such as email, google docs shared, telephone, and video conferencing. 

I would consider teachers, chalkboards, and textbooks all forms of instructional media. Instructional media is defined as any physical mean of which instruction is presented to learners. Instructional media should be incorporated into instruction but only if it is appropriate and beneficial to the learner. Including technology into lessons just to say a student used the computer to complete an assignment is not sufficient anymore with the ever changing and advancing world. Instructional technology has come a long way since 1970 when it was simply media which is used alongside the teacher to the most current definition which is heavily influenced by technological advances in design, development, and utilization in learning. The definitions have grown in length but as technology continued to change over time so did the definitions. The newest definition also included the study and ethical practice of facilitating learning and improving performance by using and managing appropriate technological processes and resources. The biggest implication to instruction should be placed on using and managing appropriate technologies in the classroom.


The ADDIE model represents all parts of how to design instruction. Each step is related to the next and not more important than the next. They all are working towards the overall goal of evaluating what the learner knows. The outer circle is continuous and always acting with each other to ensure proper instructional design. 

No comments:

Post a Comment